Site Update

February 18, 2010

The website has been updated with some new resources added. Check them out here

OBJ Loader.

February 18, 2010

The source code and executable have been added to the site. Go there now to download them and take a peek around the apps.

Go see it!

Intergalactic Pest Control

February 17, 2010

So here’s another update (I know I’m on fire!). It’s the game I submitted for my Windows Games Programming module at Uni. Its made by me from scratch with the source files supplied by Uni and edited by me. The code was written by me from scratch though.

The game was to be designed to a specific design document that I couldn’t deviate from for level 1. I got full marks for my implementation of level 1. The second level I was allowed to play around with the code a bit to gain extra marks. All I did with this was to add a new type of enemy that evades the spray canister the player uses.

The only way to kill the midges in the game is when they turn red at random intervals, but they’re only red for 3 seconds before they turn an invincible blue and fly off the screen, you lose the game if more than 3 midges turn invincible and escape.

The sound on the video below is a little out of sync with the video, I guess this is because I used Windows Movie Maker to squish the size of the file and encode it for youtube, but it displays the game pretty well. I’m not going to upload the executable for this game because it’s not quite how I like it. I am, however planning on porting the game (at least the first level) in flash with my newly squired skills! So look out for updates on that.

Here’s the video:

Kongregate.

February 15, 2010

I’ve been a member of Kongregate for a while now but it’s never crossed my mind to make any games in flash, until today. I’ve been checking out the tutorials on the site and they seem pretty straight forward if you have at least some back ground knowledge of programming so I’m going to give it a go.

It’s not just the fact of having a place to host a game either that’s attractive about the site, they pay you a portion of the money they make from advertising, have their own APi so you can integrate it into the site and have a large member base of developers and players. Seems too good to be true to be fair, but apparently it is. Watch this space for updates.

So it’s been a while since I posted last and that’s bad. So here we are, finally with an update. This application was my submission for my Further Programming for 3D Applications project. It imports OBJ models with their materials and textures (although this was untested because I couldn’t get any models that were textured. Duh!) and also has a mixture of particle emitters that can be combined together to produce a fire effect.

It was all made using OpenGL, SDL and C++ following along with VTM’s from 3D Buzz which are well worth the purchase. Check them out here.

The textures for the emitters were all created by me in Gimp, but the models I got for free from Turbo Squid.

I’ll add the source code to my web portfolio shortly but for the time being here’s a video link to my Youtube account. Enjoy.

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